Monday, October 27, 2025
Multimedia Mise-en-scene Project
Tuesday, October 21, 2025
Genre Research
Musical Genre
Content:
Production Techniques:
Institutional Conventions:
Samples:
Examples:
Thursday, October 9, 2025
Sound
Hey blog!
So, the past few classes we've been learning about sound techniques and how to utilize them. As someone who really enjoys focusing on the sound and music part of films and shows, I was surprised to learn how many small details really go into the sound of a production. We learned about the specific terminology of sound and how to develop it in a film and later used this newly acquired information to complete 2 sound projects.
For our first project, we were assigned a partner, with who we had to come up with a scene idea and create a soundscape for, without any visuals. For our scene, we decided to represent the sounds a student would hear when eating in a school cafeteria when a fight breaks out. We recorded sounds that illustrated him buying food, sitting down at a table and eating, the fight breaking out, him running to the action to watch, and later him running out of the cafeteria, scared to get caught by security. During brainstorming, my partner and I thought of noisy environments and what are some things that could occur to make them even more noisy.
After creating a concrete idea, we made an outline, listing all the sounds we need to create ourselves, foley, or find online, divided by scenes. This helped organize our work and project, and made it easy to know what sounds we still needed when we started recording. We edited on clipchamp in Office365, which we found was easy to access and offered us a lot of free space with our school account.
Overall I think we did a good job for our first ever sound project. I really liked the beginning and end of the recording where everything blended perfectly and really immersed listeners into the intended environment. The beginning was a collection of school cafeteria noises; the ID scanner; talking; footsteps; and other small noises, like a water bottle falling, a bad of chips being opened, and the creaking of the bench when the person sat down. And the end had running footsteps, doors opening and closing, security radio noises, worried whispers and chattering, and panting after running, one of my favorite additions. We also added a zipper noise, showing the student opening their backpack to get a bottle of water out, which we then put in a noise of a bottle cap turning and drinking water. I really disliked how our fight scene came along though. It sounded very unrealistic, the punches sounded too harsh, the chanting in the back didn't sound good as we only recorded 4 voices saying it, and it was very hurried. I feel like if we had used more and different sound effects and recordings for this scene, it would have come out much better.
Link to project- FernandezRabachute_soundscape_per4
We also did a second sound project with different partners, this time with our partner from our first project, the one word film project. For this one we had to create a soundscape for our one word film, which if you don't remember was completely silent and muted, to portray the story. We were instructed to find all the sound effects and record all the foleys together, and then edit them into our video individually.
The brainstorming process in this project was a lot harder since our story took place in an empty hallway, so to figure out what sounds to use we walked around the hallway and jotted down things we heard, like air going through the vent and distant toilet flushes. The outline helped us organize the sounds per scene and we used it as a checklist for all our sounds, highlighting the ones we would foley and search, and which ones we already found or were missing.
We also used clipchamp on Office 365 for this one and I really think this was one of my favorite projects. I think everything was done very well, especially the distant bathroom noises as the main character was walking further away from the bathroom. I loved the occasional knocks on the door heard in the background and even the small squeak of shoes hitting the floor when the character was walking. We could have done better recording the "dialogue," which consisted of an "ah" and "oof," when the character tripped on top of someone. They sounded very fake and not at all surprised or hurt, but it still didn't sound horrifyingly horrible. I'm really glad with this project though.
Link- OWFSound_Fernandez
Editing my CCRs
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